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1.
PLoS One ; 17(9): e0274579, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36094948

RESUMO

The Trail-Making-Test (TMT) is one of the most widely used neuropsychological tests for assessing executive functions, the brain functions underlying cognitively controlled thought and action. Obtaining a number of test scores at once, the TMT allows to characterize an assortment of executive functions efficiently. Critically, however, as most test scores are derived from test completion times, the scores only provide a summary measure of various cognitive control processes. To address this problem, we extended the TMT in two ways. First, using a computerized eye-tracking version of the TMT, we added specific eye movement measures that deliver a richer set of data with a higher degree of cognitive process specificity. Second, we included an experimental manipulation of a fundamental executive function, namely participants' ability to emphasize speed or accuracy in task performance. Our study of healthy participants showed that eye movement measures differed between TMT conditions that are usually compared to assess the cognitive control process of alternating between task sets for action control. This demonstrates that eye movement measures are indeed sensitive to executive functions implicated in the TMT. Crucially, comparing performance under cognitive control sets of speed vs. accuracy emphasis revealed which test scores primarily varied due to this manipulation (e.g., trial duration, number of fixations), and which were still more sensitive to other differences between individuals (e.g., fixation duration, saccade amplitude). This provided an experimental construct validation of the test scores by distinguishing scores primarily reflecting the executive function of emphasizing speed vs. accuracy and those independent from it. In sum, both the inclusion of eye movement measures and of the experimental manipulation of executive functions in the TMT enabled a more specific interpretation of the TMT in terms of cognitive functions and mechanisms, which offers more precise diagnoses in clinical applications and basic research.


Assuntos
Função Executiva , Tecnologia de Rastreamento Ocular , Cognição , Humanos , Testes Neuropsicológicos , Teste de Sequência Alfanumérica
2.
Atten Percept Psychophys ; 82(5): 2379-2392, 2020 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-32166644

RESUMO

When searching for varying targets in the environment, a target template has to be maintained in visual working memory (VWM). Recently, we showed that search-irrelevant features of a VWM template bias attention in an object-based manner, so that objects sharing such features with a VWM template capture the eyes involuntarily. Here, we investigated whether target-distractor similarity modulates capture strength. Participants saccaded to a target accompanied by a distractor. A single feature (e.g., shape) defined the target in each trial indicated by a cue, and the cue also varied in one irrelevant feature (e.g., color). The distractor matched the cue's irrelevant feature in half of the trials. Nine experiments showed that target-distractor similarity consistently influenced the degree of oculomotor capture. High target-distractor dissimilarity in the search-relevant feature reduced capture by the irrelevant feature (Experiments 1, 3, 6, 7). However, capture was reduced by high target-distractor similarity in the search-irrelevant feature (Experiments 1, 4, 5, 8). Strong oculomotor capture was observed if target-distractor similarity was reasonably low in the relevant and high in the irrelevant feature, irrespective of whether color or shape were relevant (Experiments 2 and 5). These findings argue for involuntary and object-based, top-down control by VWM templates, whereas its manifestation in oculomotor capture depends crucially on target-distractor similarity in relevant and irrelevant feature dimensions of the search object.


Assuntos
Movimentos Oculares , Memória de Curto Prazo , Adulto , Atenção , Sinais (Psicologia) , Feminino , Humanos , Masculino , Movimentos Sacádicos , Percepção Visual , Adulto Jovem
3.
Vision (Basel) ; 3(3)2019 Aug 27.
Artigo em Inglês | MEDLINE | ID: mdl-31735843

RESUMO

Selecting a target based on a representation in visual working memory (VWM) affords biasing covert attention towards objects with memory-matching features. Recently, we showed that even task-irrelevant features of a VWM template bias attention. Specifically, when participants had to saccade to a cued shape, distractors sharing the cue's search-irrelevant color captured the eyes. While a saccade always aims at one target location, multiple locations can be attended covertly. Here, we investigated whether covert attention is captured similarly as the eyes. In our partial report task, each trial started with a shape-defined search cue, followed by a fixation cross. Next, two colored shapes, each including a letter, appeared left and right from fixation, followed by masks. The letter inside that shape matching the preceding cue had to be reported. In Experiment 1, either target, distractor, both, or no object matched the cue's irrelevant color. Target-letter reports were most frequent in target-match trials and least frequent in distractor-match trials. Irrelevant cue and target color never matched in Experiment 2. Still, participants reported the distractor more often to the target's disadvantage, when cue and distractor color matched. Thus, irrelevant features of a VWM template can influence covert attention in an involuntarily object-based manner when searching for trial-wise varying targets.

4.
Neuropsychology ; 33(3): 309-318, 2019 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-30652888

RESUMO

OBJECTIVE: Neuropsychological patients often suffer from impairments in visual selective attention and processing capacity components. Their assessment demands a high standardization of testing conditions, which is difficult to achieve across institutions. Head-mounted displays (HMDs) provide a solution. These virtual reality devices cover the entire visual field in a shielded way and thus keep visual stimulation constant. For neuropsychological assessment with HMDs, sufficient reliability is required. We have previously demonstrated that an early developer version of an HMD can be used to reliably measure components of visual processing capacity. However, it is unclear whether this also holds for the assessment of components of visual selective attention. Moreover, it has yet to be established whether now commercially available HMDs are capable of reliable neuropsychological assessment. METHOD: We assessed the test-retest reliabilities of several components of visual selective attention and processing capacity of healthy subjects with the commercially available HTC Vive. Using an assessment procedure (combiTVA) derived from the theory of visual attention (TVA; Bundesen, 1990), we measured attentional selectivity, lateral bias, processing speed, visual working memory capacity, and the threshold of conscious perception. We compared the reliabilities of these components measured with the HTC Vive with those of a cathode ray tube (CRT) screen, the gold standard of visual presentation in the laboratory. RESULTS: Both devices provided comparable reliabilities. CONCLUSIONS: Thus, HMDs fulfill the requirement to replace standard screens. With their inherent visual standardization and portability, they offer unprecedented opportunities for neuropsychological assessment, such as computerized bedside testing and comparisons of test values across institutions. (PsycINFO Database Record (c) 2019 APA, all rights reserved).


Assuntos
Atenção/fisiologia , Percepção Visual/fisiologia , Adulto , Cognição/fisiologia , Feminino , Humanos , Masculino , Memória de Curto Prazo/fisiologia , Testes Neuropsicológicos , Estimulação Luminosa , Tempo de Reação/fisiologia , Reprodutibilidade dos Testes , Realidade Virtual , Adulto Jovem
5.
J Eye Mov Res ; 12(2)2019 Jun 27.
Artigo em Inglês | MEDLINE | ID: mdl-33828728

RESUMO

When performing manual actions, eye movements precede hand movements to target locations: Before we grasp an object, we look at it. Eye-hand guidance is even preserved when visual targets are unavailable, e.g., grasping behind an occlusion. This "looking-atnothing" behavior might be functional, e.g., as "deictic pointer" for manual control or as memory-retrieval cue, or a by-product of automatization. Here, it is studied if looking at empty locations before acting on them is beneficial for sensorimotor performance. In five experiments, participants completed a click sequence on eight visual targets for 0-100 trials while they had either to fixate on the screen center or could move their eyes freely. During 50-100 consecutive trials, participants clicked the same sequence on a blank screen with free or fixed gaze. During both phases, participants looked at target locations when gaze shifts were allowed. With visual targets, target fixations led to faster, more precise clicking, fewer errors, and sparser cursor-paths than central fixation. Without visual information, a tiny free-gaze benefit could sometimes be observed and was rather a memory than a motor-calculation benefit. Interestingly, central fixation during learning forced early explicit encoding causing a strong benefit for acting on remembered targets later, independent of whether eyes moved then.

6.
Vision Res ; 144: 29-37, 2018 03.
Artigo em Inglês | MEDLINE | ID: mdl-29432778

RESUMO

Before acting humans saccade to a target object to extract relevant visual information. Even when acting on remembered objects, locations previously occupied by relevant objects are fixated during imagery and memory tasks - a phenomenon called "looking-at-nothing". While looking-at-nothing was robustly found in tasks encouraging declarative memory built-up, results are mixed in the case of procedural sensorimotor tasks. Eye-guidance to manual targets in complete darkness was observed in a task practiced for days beforehand, while investigations using only a single session did not find fixations to remembered action targets. Here, it is asked whether looking-at-nothing can be found in a single sensorimotor session and thus independent from sleep consolidation, and how it progresses when visual information is repeatedly unavailable. Eye movements were investigated in a computerized version of the trail making test. Participants clicked on numbered circles in ascending sequence. Fifty trials were performed with the same spatial arrangement of 9 visual targets to enable long-term memory consolidation. During 50 consecutive trials, participants had to click the remembered target sequence on an empty screen. Participants scanned the visual targets and also the empty target locations sequentially with their eyes, however, the latter less precise than the former. Over the course of the memory trials, manual and oculomotor sequential target scanning became more similar to the visual trials. Results argue for robust looking-at-nothing during procedural sensorimotor tasks provided that long-term memory information is sufficient.


Assuntos
Memória de Longo Prazo/fisiologia , Rememoração Mental/fisiologia , Desempenho Psicomotor/fisiologia , Percepção Visual/fisiologia , Adulto , Atenção , Feminino , Fixação Ocular/fisiologia , Humanos , Masculino , Movimentos Sacádicos/fisiologia
7.
Behav Res Methods ; 50(1): 26-38, 2018 02.
Artigo em Inglês | MEDLINE | ID: mdl-29340970

RESUMO

Vision unfolds as an intricate pattern of information processing over time. Studying vision and visual cognition therefore requires precise manipulations of the timing of visual stimulus presentation. Although standard computer display technologies offer great accuracy and precision of visual presentation, their temporal resolution is limited. This limitation stems from the fact that the presentation of rendered stimuli has to wait until the next refresh of the computer screen. We present a novel method for presenting visual stimuli with ultrahigh temporal resolution (<1 ms) on newly available gaming monitors. The method capitalizes on the G-Sync technology, which allows for presenting stimuli as soon as they have been rendered by the computer's graphics card, without having to wait for the next screen refresh. We provide software implementations in the three programming languages C++, Python (using PsychoPy2), and Matlab (using Psychtoolbox3). For all implementations, we confirmed the ultrahigh temporal resolution of visual presentation with external measurements by using a photodiode. Moreover, a psychophysical experiment revealed that the ultrahigh temporal resolution impacts on human visual performance. Specifically, observers' object recognition performance improved over fine-grained increases of object presentation duration in a theoretically predicted way. Taken together, the present study shows that the G-Sync-based presentation method enables researchers to investigate visual processes whose data patterns were concealed by the low temporal resolution of previous technologies. Therefore, this new presentation method may be a valuable tool for experimental psychologists and neuroscientists studying vision and its temporal characteristics.


Assuntos
Terminais de Computador , Psicofísica/métodos , Software , Percepção Visual/fisiologia , Adulto , Gráficos por Computador/instrumentação , Sensibilidades de Contraste/fisiologia , Feminino , Humanos , Masculino , Fatores de Tempo , Adulto Jovem
8.
Cognition ; 172: 37-45, 2018 03.
Artigo em Inglês | MEDLINE | ID: mdl-29223864

RESUMO

Many everyday tasks involve successive visual-search episodes with changing targets. Converging evidence suggests that these targets are retained in visual working memory (VWM) and bias attention from there. It is unknown whether all or only search-relevant features of a VWM template bias attention during search. Bias signals might be configured exclusively to task-relevant features so that only search-relevant features bias attention. Alternatively, VWM might maintain objects in the form of bound features. Then, all template features will bias attention in an object-based manner, so that biasing effects are ranked by feature relevance. Here, we investigated whether search-irrelevant VWM template features bias attention. Participants had to saccade to a target opposite a distractor. A colored cue depicted the target prior to each search trial. The target was predefined only by its identity, while its color was irrelevant. When target and cue matched not only in identity (search-relevant) but also in color (search-irrelevant), saccades went more often and faster directly to the target than without any color match (Experiment 1). When introducing a cue-distractor color match (Experiment 2), direct target saccades were most likely when target and cue matched in the search-irrelevant color and least likely in case of a cue-distractor color match. When cue and target were never colored the same (Experiment 3), cue-colored distractors still captured the eyes more often than different-colored distractors despite color being search-irrelevant. As participants were informed about the misleading color, the result argues against a strategical and voluntary usage of color. Instead, search-irrelevant features biased attention obligatorily arguing for involuntary top-down control by object-based VWM templates.


Assuntos
Atenção/fisiologia , Sinais (Psicologia) , Função Executiva/fisiologia , Memória de Curto Prazo/fisiologia , Movimentos Sacádicos/fisiologia , Percepção Visual/fisiologia , Adulto , Feminino , Humanos , Masculino , Adulto Jovem
10.
Front Psychol ; 7: 1845, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27933016

RESUMO

When performing sequential manual actions (e.g., cooking), visual information is prioritized according to the task determining where and when to attend, look, and act. In well-practiced sequential actions, long-term memory (LTM)-based expectations specify which action targets might be found where and when. We have previously demonstrated (Foerster and Schneider, 2015b) that violations of such expectations that are task-relevant (e.g., target location change) cause a regression from a memory-based mode of attentional selection to visual search. How might task-irrelevant expectation violations in such well-practiced sequential manual actions modify attentional selection? This question was investigated by a computerized version of the number-connection test. Participants clicked on nine spatially distributed numbered target circles in ascending order while eye movements were recorded as proxy for covert attention. Target's visual features and locations stayed constant for 65 prechange-trials, allowing practicing the manual action sequence. Consecutively, a task-irrelevant expectation violation occurred and stayed for 20 change-trials. Specifically, action target number 4 appeared in a different font. In 15 reversion-trials, number 4 returned to the original font. During the first task-irrelevant change trial, manual clicking was slower and eye scanpaths were larger and contained more fixations. The additional fixations were mainly checking fixations on the changed target while acting on later targets. Whereas the eyes repeatedly revisited the task-irrelevant change, cursor-paths remained completely unaffected. Effects lasted for 2-3 change trials and did not reappear during reversion. In conclusion, an unexpected task-irrelevant change on a task-defining feature of a well-practiced manual sequence leads to eye-hand decoupling and a "check-after-surprise" mode of attentional selection.

11.
Sci Rep ; 6: 37016, 2016 11 21.
Artigo em Inglês | MEDLINE | ID: mdl-27869220

RESUMO

Neuropsychological assessment of human visual processing capabilities strongly depends on visual testing conditions including room lighting, stimuli, and viewing-distance. This limits standardization, threatens reliability, and prevents the assessment of core visual functions such as visual processing speed. Increasingly available virtual reality devices allow to address these problems. One such device is the portable, light-weight, and easy-to-use Oculus Rift. It is head-mounted and covers the entire visual field, thereby shielding and standardizing the visual stimulation. A fundamental prerequisite to use Oculus Rift for neuropsychological assessment is sufficient test-retest reliability. Here, we compare the test-retest reliabilities of Bundesen's visual processing components (visual processing speed, threshold of conscious perception, capacity of visual working memory) as measured with Oculus Rift and a standard CRT computer screen. Our results show that Oculus Rift allows to measure the processing components as reliably as the standard CRT. This means that Oculus Rift is applicable for standardized and reliable assessment and diagnosis of elementary cognitive functions in laboratory and clinical settings. Oculus Rift thus provides the opportunity to compare visual processing components between individuals and institutions and to establish statistical norm distributions.


Assuntos
Sistemas Homem-Máquina , Reconhecimento Visual de Modelos/fisiologia , Estimulação Luminosa/instrumentação , Realidade Virtual , Adolescente , Adulto , Atenção/fisiologia , Estado de Consciência , Feminino , Humanos , Masculino , Memória de Curto Prazo/fisiologia , Modelos Neurológicos , Modelos Psicológicos , Testes Neuropsicológicos , Estimulação Luminosa/métodos , Tempo de Reação/fisiologia , Reprodutibilidade dos Testes , Projetos de Pesquisa/normas , Interface Usuário-Computador , Adulto Jovem
12.
Cogn Process ; 16 Suppl 1: 227-31, 2015 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-26239751

RESUMO

During object-based sensorimotor tasks, humans look at target locations for subsequent hand actions. These anticipatory eye movements or guiding fixations seem to be necessary for a successful performance. By practicing such a sensorimotor task, humans become faster and perform fewer guiding fixations (Foerster and Schneider, In Prep; Foerster et al. in J Vis 11(7):9:1-16, 2011). We aimed at clarifying whether this decrease in guiding fixations is the cause or effect of faster task completion time. Participants may learn to use less visual input (fewer fixations) allowing shorter completion times. Alternatively, participants may speed up their hand movements (e.g., more efficient motor control) leaving less time for visual intake. The latter would imply that the number of fixations is directly connected to task speed. We investigated the relationship between the number of fixations and task speed in a computerized version of the number connection task (Foerster and Schneider in Ann N Y Acad Sci 2015. doi: 10.1111/nyas.12729 ). Eye movements were recorded while participants clicked in ascending order on nine numbered circles. In 90 learning trials, they clicked the sequence with a constant spatial configuration as fast as possible. In the subsequent experimental phase, they should perform 30 trials again under high-speed instruction and 30 trials under slow-speed instruction. During slow-speed instruction, fixation rates were lower with longer fixation durations and more fixations were performed than during high-speed instruction. The results suggest that the number of fixations depends on both the need for visual intake and task completion time. It seems that the decrease in anticipatory eye movements through sensorimotor learning is at the same time a result and a cause of faster task performance.


Assuntos
Atenção/fisiologia , Fixação Ocular/fisiologia , Aprendizagem/fisiologia , Desempenho Psicomotor/fisiologia , Adulto , Feminino , Humanos , Masculino , Estimulação Luminosa , Fatores de Tempo
13.
Ann N Y Acad Sci ; 1339: 45-59, 2015 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-25708482

RESUMO

Long-term memory (LTM) delivers important control signals for attentional selection. LTM expectations have an important role in guiding the task-driven sequence of covert attention and gaze shifts, especially in well-practiced multistep sensorimotor actions. What happens when LTM expectations are disconfirmed? Does a sensory-based visual-search mode of attentional selection replace the LTM-based mode? What happens when prior LTM expectations become valid again? We investigated these questions in a computerized version of the number-connection test. Participants clicked on spatially distributed numbered shapes in ascending order while gaze was recorded. Sixty trials were performed with a constant spatial arrangement. In 20 consecutive trials, either numbers, shapes, both, or no features switched position. In 20 reversion trials, participants worked on the original arrangement. Only the sequence-affecting number switches elicited slower clicking, visual search-like scanning, and lower eye-hand synchrony. The effects were neither limited to the exchanged numbers nor to the corresponding actions. Thus, expectation violations in a well-learned sensorimotor sequence cause a regression from LTM-based attentional selection to visual search beyond deviant-related actions and locations. Effects lasted for several trials and reappeared during reversion.


Assuntos
Atenção/fisiologia , Memória de Longo Prazo/fisiologia , Estimulação Luminosa/métodos , Desempenho Psicomotor/fisiologia , Tempo de Reação/fisiologia , Percepção Visual/fisiologia , Adulto , Feminino , Humanos , Masculino , Adulto Jovem
14.
Front Psychol ; 5: 408, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-24847304

RESUMO

Evidence for long-term memory (LTM)-based control of attention has been found during the execution of highly practiced multi-step tasks. However, does LTM directly control for attention or are working memory (WM) processes involved? In the present study, this question was investigated with a dual-task paradigm. Participants executed either a highly practiced visuospatial sensorimotor task (speed stacking) or a verbal task (high-speed poem reciting), while maintaining visuospatial or verbal information in WM. Results revealed unidirectional and domain-specific interference. Neither speed stacking nor high-speed poem reciting was influenced by WM retention. Stacking disrupted the retention of visuospatial locations, but did not modify memory performance of verbal material (letters). Reciting reduced the retention of verbal material substantially whereas it affected the memory performance of visuospatial locations to a smaller degree. We suggest that the selection of task-relevant information from LTM for the execution of overlearned multi-step tasks recruits domain-specific WM.

15.
J Vis ; 12(2)2012 Feb 09.
Artigo em Inglês | MEDLINE | ID: mdl-22323821

RESUMO

Saccades during object-related everyday tasks select visual information to guide hand movements. Nevertheless, humans can perform such a task in the dark provided it was automatized beforehand. It is largely unknown whether and how saccades are executed in this case. Recently, a long-term memory (LTM)-based direct control mode of attention during the execution of well-learned sensorimotor tasks, which predicts task-relevant saccades in the dark, was proposed (R. M. Foerster, E. Carbone, H. Koesling, & W. X. Schneider, 2011). In the present study, participants performed an automatized speed-stacking task in the dark and in the light while their eye movements were recorded. Speed stacking is a sequential high-speed sensorimotor object manipulation task. Results demonstrated that participants indeed made systematic eye movements in the dark. Saccadic scan paths and the number of fixations were highly similar across illumination conditions, while fixation rates were lower and fixation durations were longer in the dark. Importantly, the eye reached a location ahead of the hands even in the dark. Finally, neither eye-hand dynamics nor saccade accuracy correlated with hand movement durations in the dark. Results support the hypothesis of an LTM-based mode of attention selection during the execution of automatized sequential high-speed sensorimotor tasks.


Assuntos
Atenção/fisiologia , Escuridão , Retroalimentação Sensorial/fisiologia , Desempenho Psicomotor/fisiologia , Movimentos Sacádicos/fisiologia , Adulto , Fixação Ocular/fisiologia , Humanos , Aprendizagem/fisiologia , Iluminação , Memória de Longo Prazo/fisiologia , Tempo de Reação/fisiologia , Gravação em Vídeo
16.
J Vis ; 11(7): 9, 2011 Jun 10.
Artigo em Inglês | MEDLINE | ID: mdl-21665985

RESUMO

Principles of saccadic eye movement control in the real world have been derived by the study of self-paced well-known tasks such as sandwich or tea making. Little is known whether these principles generalize to high-speed sensorimotor tasks and how they are affected by learning and automatization. In the present study, right-handers practiced the speed-stacking task in 14 consecutive daily training sessions, while their eye movements were recorded. Speed stacking is a high-speed sensorimotor task that requires grasping, moving, rotating, and placing of objects. The following main results emerged. Throughout practice, the eyes led the hands, displayed by a positive eye-hand time span. Moreover, visual information was gathered for the subsequent manual sub-action, displayed by a positive eye-hand unit span. With automatization, the eye-hand time span became shorter, yet it increased when corrected by the decreasing trial duration. In addition, fixations were mainly allocated to the goal positions of the right hand or objects in the right hand. The number of fixations decreased while the fixation rate remained constant. Importantly, all participants fixated on the same task-relevant locations in a similar scan path across training days, revealing a long-term memory-based mode of attention control after automatization of a high-speed sensorimotor task.


Assuntos
Atenção/fisiologia , Mãos/fisiologia , Aprendizagem/fisiologia , Desempenho Psicomotor/fisiologia , Movimentos Sacádicos/fisiologia , Adulto , Retroalimentação Sensorial/fisiologia , Fixação Ocular/fisiologia , Lateralidade Funcional , Força da Mão/fisiologia , Humanos , Memória de Longo Prazo/fisiologia , Fatores de Tempo , Adulto Jovem
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